![]() Max starts off with Endless Expert or +2 Science per door opened. Also a tear gas to soften a crowd up and neurostim in a long room to keep them at bay longer. But again, give him some minor offense mods to help him not get overwhelmed. It's a great early investment the more enemies you have him kill. I basically spend all the food I get on floor 1 to get him to level 3 to unlock Soylent Green. He's slow though so he's best used to hold off a three way intersection with minor modules to support him. Their death will not be in vain since it'll buy you some time holding off those enemies. ![]() ![]() ![]() Then unlit their room when you're doing the crystal run so you can use that dust on another room. So even if you don't like their skillset or your party is already full, rather than letting them die, you can light up their room (and put minor mods in if they're connected to unlit rooms) and they can hold off some enemies for you even without joining you. Keeping recruits alive can also help you on later floors. This way you can still make use of low hp characters without putting them into danger. Basically run in to make them come after you and then pull out immediately so they refocus on the ranged hero. One useful tip to conserve food early in the game is to have a fast character draw enemy aggro from the other side of the room so that your ranged hero can thin them out without being attacked.
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